var appleTimer = game.time.create (true); appleTimer.loop (1000, function () {}) how can I let the loop cycle time not be fixed at 1000, but get faster over time ...
MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5 MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1b3c15a-346b1.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") MySQL Errno : 1021 Message : Disk full (/tmp/#sql-temptable-64f5-1b3c15a-346b1.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") Need Help?