The web mobile compresses the uploaded avatar image. When the image is too large, the compression is not successful, but there is no error.

I have been doing the function of uploading avatars on mobile in the past two days. I want to compress and upload images larger than 400kb. Images larger than 400kb have not been successfully compressed and no errors have been reported. Later, I re-read my code and found that it was because when the size of the picture was larger than 400kb, I wrote wrong the base64Img parameters passed into the compressed image function. It was really careless. Now attach the correct code:

uploadImg() {
      let vm = this;
      console.log(vm.temp);
      var img = document.getElementById("phoneImage"),
        maxSize = 400 * 1024; //400kb
      var imgFile = new FileReader();
      imgFile.readAsDataURL(img.files[0]);
      imgFile.onload = function() {
        vm.temp.base64Img = imgFile.result;
        if (vm.temp.base64Img.length < maxSize) {
          //
          alert("<=100kb;size=" + vm.temp.base64Img.length);
          uploadImage(vm.temp).then(response => {
            const data = response.data;
            vm.temp = data.data;
            setTimeout(() => {
              vm.$router.push({
                path: "/setting"
              });
              window.location.reload();
            }, 5);
          });
        } else {
          //  >400kb,
          
          vm.compress(vm.temp.base64Img, function(base64Img) {
            uploadImage({ base64Img }).then(response => {
              const data = response.data;
              setTimeout(() => {
                vm.$router.push({
                  path: "/setting"
                });
                window.location.reload();
              }, 5);
            });
          });
        }
      };
    },
    compress(base64Img, callback) {
      var img = new Image();
      img.src = base64Img;
      img.onload = function() {
        var width = img.width;
        var height = img.height;
        var canvas = document.createElement("canvas");
        canvas.width = width;
        canvas.height = height;
        canvas.getContext("2d").drawImage(img, 0, 0, width, height);
        callback(canvas.toDataURL("image/jpeg", 0.05));
      };
    }
Mar.18,2021

you have a problem with this compressed picture
you this.compress (vm.temp.base64Img); is passed in
canvas.width = img.width; canvas.height = img.height; format
canvas.width = img.width; canvas.height = img.height; here base64 format
the canvas.toDataURL ("image/jpeg", 0.15) you did not draw the picture on canvas , so canvas

callback:

compress(base64img,callback) {
    var img = new Image();
    img.src = base64img;
    img.onload = function(){
        var width = img.width;
        var height = img.height;
        var canvas = document.createElement("canvas");
        canvas.width = width;
        canvas.height = height;
        canvas.getContext("2d").drawImage(img,0,0,width,height);
        callback(canvas.toDataURL("image/jpeg", 0.15))
    }
}
//
vm.compress(vm.temp.base64img, function (base64img) {
    uploadImage({ base64img }).then(response => {
        const data = response.data;
        //...
    });
});

promise:

function compress(base64img, callback) {
    return new Promise(function (resolve) {
        var img = new Image();
        img.src = base64img;
        img.onload = function () {
            var width = img.width;
            var height = img.height;
            var canvas = document.createElement("canvas");
            canvas.width = width;
            canvas.height = height;
            canvas.getContext("2d").drawImage(img, 0, 0, width, height);
            resolve(canvas.toDataURL("image/jpeg", 0.15))
        }
    })
}
//
vm.compress(vm.temp.base64img)
    .then(base64img => uploadImage({ base64img }))
    .then(response => {
        const data = response.data;
        //...
    });

Thank you very much for the help of Li Shisheng. Now attach the correct code

uploadImg() {
      let vm = this;
      console.log(vm.temp);
      var img = document.getElementById("phoneImage"),
        maxSize = 400 * 1024; //400kb
      var imgFile = new FileReader();
      imgFile.readAsDataURL(img.files[0]);
      imgFile.onload = function() {
        vm.temp.base64Img = imgFile.result;
        if (vm.temp.base64Img.length < maxSize) {
          //
          alert("<=100kb;size=" + vm.temp.base64Img.length);
          uploadImage(vm.temp).then(response => {
            const data = response.data;
            vm.temp = data.data;
            setTimeout(() => {
              vm.$router.push({
                path: "/setting"
              });
              window.location.reload();
            }, 5);
          });
        } else {
          //  >400kb,
          
          vm.compress(vm.temp.base64Img, function(base64Img) {
            uploadImage({ base64Img }).then(response => {
              const data = response.data;
              setTimeout(() => {
                vm.$router.push({
                  path: "/setting"
                });
                window.location.reload();
              }, 5);
            });
          });
        }
      };
    },
    compress(base64Img, callback) {
      var img = new Image();
      img.src = base64Img;
      img.onload = function() {
        var width = img.width;
        var height = img.height;
        var canvas = document.createElement("canvas");
        canvas.width = width;
        canvas.height = height;
        canvas.getContext("2d").drawImage(img, 0, 0, width, height);
        callback(canvas.toDataURL("image/jpeg", 0.05));
      };
    }
MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5
MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1b32ec7-2be39.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
MySQL Errno : 1021
Message : Disk full (/tmp/#sql-temptable-64f5-1b32ec7-2be39.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
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