Cocos2d-x creates a scene bug

there is no exception in the program, there is a problem with the execution!

clipboard.png

clipboard.png
auto zyh = Director::getInstance ();

Size visibleSize = zyh->getVisibleSize();

//
auto myScene = Scene::create();

//
auto label1 = Label::createWithTTF("MyGameTow","Marker Felt.ttf", 36);

label1->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));

myScene->addChild(label1);

auto sprite = Sprite::create("one.png");
sprite->setPosition(Vec2(100, 100));

myScene->addChild(sprite);


this->addChild(sprite);

return true;

}

Mar.20,2021
MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5
MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1ea0079-1aa7.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
MySQL Errno : 1021
Message : Disk full (/tmp/#sql-temptable-64f5-1ea0079-1aa7.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
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