after getting the renderproxy according to fragid, the geometry object has no rotation and quaternion values, only the relevant world matrix values. If I want to get the redirection value of a component mesh, how can I get it
after getting the renderproxy according to fragid, the geometry object has no rotation and quaternion values, only the relevant world matrix values. If I want to get the redirection value of a component mesh, how can I get it
as shown in the figure, the rotation and movement of the model will be displayed. How can I hide it? ...