viewer.impl.invalidate is a re-rendering of the entire scene. What if I add a mesh, in viewer.impl.scene and want to animate it separately without re-rendering other model artifacts?
viewer.impl.invalidate is a re-rendering of the entire scene. What if I add a mesh, in viewer.impl.scene and want to animate it separately without re-rendering other model artifacts?
as far as I understand it, this new first view tool is a roaming tool with gravity. The default view of this tool is a little high. How to set this height? ...
when I roam with the new version of bimwork, as shown in the following figure I manually downloaded version 4.2 offline viewer, and all the JS related to version 4.2 including extensions. I hope God will reply, is it because I downloaded less stuff?...
after my bucket is found on my model, the model will disappear after a while. How should I modify it so that it can be permanently stored in bucket? bucket ...
the doors in the model are like the right side, and there are two modes of opening and closing at the same time. through the setting of the revit property, you can display open (left door), close and simultaneously open (right door) , but after importe...
as shown in the figure, the rotation and movement of the model will be displayed. How can I hide it? ...
the click event of the button in part of the model is encapsulated into setActiveNavigationTool (toolbar-name), but it can only perform one operation, such as firstpersion or orbit, etc. How can roaming and cutting exist at the same time without modifyin...
1. At present, it is known that there are multiple viewpoints in the project, and I want to form a browsing path based on the information of these viewpoints. 2. The data format of a viewpoint information is as follows 3. In forge viewer , how t...
1. At present, it is known that there are multiple viewpoints in the project, and I want to form a browsing path based on the information of these viewpoints. 2. The data format of a viewpoint information is as follows 3. In forge viewer , how t...