Is there any risk in the application of game engine phaser in production?

I want to use phaser to make a Mini Game. I have no experience before. I would like to ask whether phaser is very large and whether it is slow to load online. Will canvas have blurred pictures or text in Wechat and app?

May.16,2021

canvas needs to set width and height to N times the rendering size under the HD screen. The rendering size is set by css, which can be understood as reducing the size of the large image to display.


has not done phaser projects, you can refer to the blog of Bump Lab , there are still some cases of them doing phaser. Online loading can do preloading, generally h5 projects have a load wait is quite normal, but the premise is to compress what should be done or done, after all, waiting too long is not very good
as for fuzzy issues, my experience is Wechat as long as it is not the design of a large number of lines, it is basically controllable, but it is recommended specific analysis of specific projects. If I haven't touched this piece of App, I won't talk about it.


phaser itself is not big, and it is less than 1MB after compression.
the loading logic of the resource loading problem should be allocated reasonably according to the situation, so as to improve the experience effect. I don't know what the reason for the so-called blur problem is
. Is it because the picture has been unreasonably zoomed out?

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