OpenGL cross-platform (Android & iOS) use


how to write a common part of OpenGL in CPP for cross-platform use by Android and iOS?

what is questionable is how to connect OpenGL,iOS through EGL in Android and use EAGL to connect OpenGL, according to different platforms using CPP to encapsulate OpenGL??

MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5
MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1e8810d-eae.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
MySQL Errno : 1021
Message : Disk full (/tmp/#sql-temptable-64f5-1e8810d-eae.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
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