I want to achieve the following effect:
I initially implemented it in GridHelper, but it didn"t work.
later I used the following code:
var materialcolor1 = new THREE.MeshBasicMaterial ({color: color1,vertexColors: THREE.VertexColors, linewidth: 30, linecap: "round", linejoin:" round", transparent: true, opacity: 0.5, blending: THREE.MultiplyBlending}); var depthMaterial = new THREE.MeshDepthMaterial (); var geometry=new THREE.Geometry (); geometry.vertices.push (new THREE.Vector3 (- halfSize, 0, k)); geometry.vertices.push (new THREE.Vector3 (halfSize, 0, k));)) Var line = new THREE.SceneUtils.createMultiMaterialObject (geometry, [material, depthMaterial]);
but I can"t see the gridlines in the scene. What"s wrong with my code? Or is there another good way to achieve this effect?
Thank you.