problem description
after putting some animations made by canvas into vue, stutters obviously appear
the environmental background of the problems and what methods you have tried
Theanimation code comes from https://github.com/Whitevinyl., which is very smooth to open and run directly. But when you put it in the vue, the stutter is very obvious. The inference of a similar problem is that "frequently modifying the attributes defined in vue data, coupled with the need to update the template section, will trigger vnode calculation, resulting in poor animation." I don"t know if this is the case, and how should it be optimized?
related codes
Please stamp the original code with the link above
the modified code in VUE is as follows:
init() {
let canvas = this.canvas;
this.ctx = canvas.getContext("2d");
//
this.canvas.width = metrics(this.ratio, this.width, this.height, this.ctx).width;
this.canvas.height = metrics(this.ratio, this.width, this.height, this.ctx).height;
//
this.hWidth = this.canvas.width + "px";
this.hHeight = this.canvas.height + "px";
this.textureCol = [new RGBA(0, 32, 185, 1), new RGBA(235, 98, 216, 1), new RGBA(10, 200, 200, 1), new RGBA(255, 245, 235, 1), new RGBA(5, 5, 5, 1), new RGBA(255, 160, 180, 1), new RGBA(255, 170, 170, 1), new RGBA(255, 140, 90, 1), new RGBA(245, 25, 35, 1), new RGBA(10, 10, 70, 1), new RGBA(255, 80, 100, 1), new RGBA(70, 0, 80, 1), new RGBA(120, 235, 200, 1), new RGBA(160, 150, 170, 1), new RGBA(220, 20, 80, 1), new RGBA(210, 150, 120, 1)];
this.textureCol2 = [new RGBA(0, 0, 40, 1), new RGBA(0, 52, 65, 1), new RGBA(255, 230, 140, 1), new RGBA(255, 80, 100, 1), new RGBA(255, 180, 210, 1)];
this.palettes = [[this.textureCol2[0], this.textureCol[10], this.textureCol2[1]], // dark > pink > grey/green
[this.textureCol2[0], this.textureCol2[3], this.textureCol[15]], // flesh > gold
[this.textureCol2[0], this.textureCol2[1], this.textureCol2[2]], // dark green > yellow
[this.textureCol[4], this.textureCol2[1], this.textureCol[10]], // petrel > pink
[this.textureCol[4], this.textureCol[9], this.textureCol[11]], // dark > purple
[this.textureCol[4], this.textureCol2[0], this.textureCol[11]], // extra dark > purple
[this.textureCol[4], this.textureCol[11], this.textureCol[12]], // purple > turquoise
[this.textureCol2[1], this.textureCol[14], this.textureCol[10]], // dark > red
[this.textureCol[9], this.textureCol[10], this.textureCol[12]], // dark purple > flesh > turquoise
[this.textureCol2[1], this.textureCol[10], this.textureCol[12]], // dark > flesh > turquoise
[this.textureCol[4], this.textureCol[9], this.textureCol[14]], // dark purple > magenta
[this.textureCol[4], this.textureCol[9], this.textureCol[12]], // dark > turquoise
[this.textureCol[4], this.textureCol[9], this.textureCol[8]], // dark purple > red
[this.textureCol2[0], this.textureCol2[3], this.textureCol[6]], // pinks
[this.textureCol[4], this.textureCol2[0], this.textureCol2[3]], // very dark > pink
[this.textureCol[4], this.textureCol2[0], this.textureCol[7]], // dark > gold
[this.textureCol[4], this.textureCol[9], this.textureCol[7]], // dark blue > gold
[this.textureCol2[0], this.textureCol2[1], this.textureCol[10]], // dark blue/green > pink
[this.textureCol[4], this.textureCol2[1], this.textureCol[14]], // dark green > magenta
[this.textureCol2[0], this.textureCol[13], this.textureCol[5]], // grey > pink marble
[this.textureCol[10], this.textureCol[13], this.textureCol[5]], // pink > grey > pink flamingo
[this.textureCol2[1], this.textureCol[13], this.textureCol[10]], // grey green > coral
[this.textureCol[3], this.textureCol[13], this.textureCol[10]], // white grey > pink * not sure
[this.textureCol[3], this.textureCol[13], this.textureCol[9]], // white grey > dark purple
[this.textureCol[4], this.textureCol[9], this.textureCol2[1]], // dark green > blue
[this.textureCol[3], this.textureCol2[0], this.textureCol[4]], // white > dark
[this.textureCol2[0], this.textureCol2[1], this.textureCol[7]], // dark green > gold
[this.textureCol2[0], this.textureCol[9], this.textureCol[5]], // navy > bubblegum pink
[this.textureCol[6], this.textureCol[13], this.textureCol[10]], // pale pink > grey coral
[this.textureCol[4], this.textureCol2[0], this.textureCol[15]], // dark > cream
[this.textureCol[4], this.textureCol[9], this.textureCol[13]], // dark blue > pale grey
[this.textureCol[4], this.textureCol[9], this.textureCol[6]], // dark blue > pale pink
[this.textureCol[4], this.textureCol[9], this.textureCol[10]], // dark blue > coral pink
[this.textureCol2[0], this.textureCol[0], this.textureCol[5]], // electric blue > bubblegum
[this.textureCol[0], this.textureCol2[0], this.textureCol[4]] // dark > electric blue
];
setTimeout(() => {
// //
this.resetPaint();
// //
this.loop();
}, 200);
},
//
resetPaint() {
// //
let ind = this.lastPalette;
let tombola = new Tombola();
while (ind === this.lastPalette) {
ind = tombola.range(0, this.palettes.length - 1);
}
let p = this.palettes[ind];
this.lastPalette = ind;
this.paint = new Paint(this.ctx, this.canvas.width, this.canvas.height, this.ratio, tombola.rangeFloat(0.6, 2), p[0], p[1], p[2], 0.05, 0.3, this.addNoise, this.resetPaint, this.TAU);
},
//
loop: function () {
this.paint.draw(3);
requestAnimationFrame(this.loop);
}
the rest of the code basically rewrites the import and export mode
expected results
the actual running effect shows that the call of, draw () is a little slow, and obvious stutter occurs after every time resetPaint () resets the pigment. Hope to have seniors to guide the optimization of ideas and key points.