A mobile web Mini Game based on canvas
< H2 > process < / H2 >in the andriod system, when the finger touches any position on the screen, the animation pauses, and the stutter effect is more obvious when you click continuously.
this problem does not occur in IOS systems.
< H2 > Test model < / H2 >only two main models are listed, and the test results of other models are the same
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IPHONE 6 PLUS IOS 9.3.3
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Wechat
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Safari
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Meizu MX5 android 5.1
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Wechat
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system browser
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chrome (more stuck than system browser)
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Flappy Bird-- hilo.js animation library demo
< H2 > other < / H2 >some h5 marketing Mini Game online also found the same problem after testing.
during the project test, it is also found that if the animation execution process triggers css3 transition, "s more obvious stutter at the same time
< H2 > question < / H2 >what is the cause of this? is there any good way to avoid