when I see ideaudioexamples.html" rel=" nofollow noreferrer "> Audio Example in SDL2, I have some doubts about some of the code. The code is as follows:
// sdl_audio_example.c
-sharpdefine MAX_AUDIO_FRAME_SIZE 192000
// TODO: 1.
// TODO: 2. audio_chunkaudio_pos = out_buffer??
static Uint8 *audio_chunk;
static Uint32 audio_len;
static Uint8 *audio_pos;
void audio_callback(void *udata, Uint8 *stream, int len)
{
if ( audio_len == 0 )
return;
len = ( len > audio_len ? audio_len : len );
SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
int main(int argc, char *argv[]){
// do something ...
uint8_t *out_buffer = (uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE * 3 / 2);
int out_buffer_size = av_samples_get_buffer_size(NULL, nb_channels, nb_samples, AV_SAMPLE_FMT_S16, 1);
for(;;){
AVFrame *frame = ...;
swr_convert(swr_ctx,
&out_buffer,
MAX_AUDIO_FRAME_SIZE,
(const uint_8 *)frame->data[0],
frame->nb_samples);
audio_chunk = (uint8_t *)out_buffer;
audio_len = out_buffer_size;
audio_pos = audio_chunk;
}
return 0;
}
question
as shown in the code above:
- the meanings represented by the three variables audio_chunk, audio_len and audio_pos
- audio_pos says it"s a static buffer, and how does len update the location? Can you draw a picture and describe it?
- whether audio_chunk can be omitted, directly audio_pos=out_buffer??
Thank you very much!