cocos Creator v2.0.1 Animation Editor Motor add attribute does not have cc.Sprite.spriteFrame
this option, the outer package does not have a layer
cocos Creator v2.0.1 Animation Editor Motor add attribute does not have cc.Sprite.spriteFrame
this option, the outer package does not have a layer
change a new empty node to a new sprite node
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the project uses CoccosBuilder and there seems to be no way to set constraint values. getSafeAreaRect slowly invokes one adaptation. So many interfaces are a little unscientific. look at most of the Internet is adapted to the full-screen security zo...
I would like to ask that there is a button, and an editbox, on canvas. I click button, and display what I want on editbox. In fact, I just want to simulate a keyboard input function. How can I access the editbox control? Thank you. ...
problem description: < hr > Code javascript script code is as follows onLoad() { let self = this if (cc.sys.isNative) { window.io = SocketIO } else { socket.io.js require( socket.io ) } let ...
there is no exception in the program, there is a problem with the execution! auto zyh = Director::getInstance (); Size visibleSize = zyh->getVisibleSize(); auto myScene = Scene::create(); auto label1 = Label::createWithTTF("MyGameT...
Button is not defined auto button = Button::crea ...
problem description the framework used is Cocos2d-x, and the language is CPP. due to requirements, the project needs to do a set of network layer in the CPP layer to take over and manage the game-related sending and receiving data. So it is written t...
problem description cocos packaged h5 Mini Game is put into Mini Program nesting webview problem what we use now is cocos packaged h5 Mini Game under h5 direct access efficiency also does not stutter the phenomenon, with Wechat browser environment is...
Fuwen can be converted to html,. Who has a plan to convert html into rich text that cocos can display? ask God for inspiration ....
for example, I have an emoji std::string emojiStr = "clients "; his Unicode value is "U + 1F31E " ask how to use emojiStr to get the following unicode? ...
cocos2dx comes with the luajit2.1 version. Can I use the luajit version of luajit2.0.x to compile bytecode and run it on Android devices? ...