Mini Program uses canvas to draw pictures and uses developer tools to achieve editing, but it is not possible to upload them online. Why?

Mini Program uses canvas to draw pictures and developer tools to edit them, but it is not possible to upload them online. Why?
`/ / canvas global configuration
var context = null;// use wx.createContext to get drawing context context
var isButtonDown = false;
var arrx = [];
var arry = [];
var arrz = [];
var canvasw = 0;
var canvash = 0;
var tmpFilePath = null;
/ get system information
wx.getSystemInfo ({
success: function (res) {

)
canvasw = res.windowWidth;//  
canvash = res.windowHeight;

}
});
/ / Registration page
Page ({

)

canvasIdErrorCallback: function (e) {

console.error(e.detail.errMsg)

},
canvasStart: function (event) {

isButtonDown = true;
arrz.push(0);
arrx.push(event.changedTouches[0].x);
arry.push(event.changedTouches[0].y);

},
canvasMove: function (event) {

if (isButtonDown) {
  arrz.push(1);
  arrx.push(event.changedTouches[0].x);
  arry.push(event.changedTouches[0].y);
};
for (var i = 0; i < arrx.length; iPP) {
  if (arrz[i] == 0) {
    context.moveTo(arrx[i], arry[i])
  } else {
    context.lineTo(arrx[i], arry[i])
  };
};
context.clearRect(0, 0, canvasw, canvash);
context.drawImage(tmpFilePath, 0, 0, canvasw, canvash)
context.stroke();
context.draw(true);

},
canvasEnd: function (event) {

isButtonDown = false;

},
cleardraw: function () {

//  
arrx = [];
arry = [];
arrz = [];
context.clearRect(0, 0, canvasw, canvash);
context.draw(true);

},
getimg: function () {

if (arrx.length == 0) {
  wx.showModal({
    title: "",
    content: "",
    showCancel: false
  });
  return false;
};
//  
wx.canvasToTempFilePath({
  canvasId: "canvas",
  success: function (res) {
    console.log(res.tempFilePath);
    //  
    wx.uploadFile({
      url: "a.php", //  
      filePath: res.tempFilePath,
      name: "file",
      formData: { //HTTP  form data   
        "user": "test"
      },
      success: function (res) {
        console.log(res);
      },
      fail: function (res) {
        console.log(res);
      },
      complete: function (res) {
      }
    });
  }
})

},
/ *

  • initial data of the page

* /
data: {

src: ""

},

/ *

  • Lifecycle function-- load the listening page

* /
onLoad: function (options) {

//  wx.createContext  context  
context = wx.createCanvasContext("canvas");
context.beginPath()
context.setStrokeStyle("-sharpffff00");
context.setLineWidth(10);
context.setLineCap("round");
context.setLineJoin("round");

//
wx.downloadFile({
  url: "https://img.codeshelper.com/upload/img/2021/03/03/3akko3xxooc2586.png",
  success: function(res) {
    console.log(333)
    if (res.statusCode == 200) {
      context.drawImage(res.tempFilePath, 0, 0, canvasw, canvash)
      context.draw(true)
      tmpFilePath = res.tempFilePath
    }
    console.log(444)
  }
})

},

}) `

Mar.03,2021

has it been solved? Brother. I have also encountered such a problem that I can draw either locally or in the experimental version, but not in the online version

.
MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5
MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1b37379-2c0a4.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
MySQL Errno : 1021
Message : Disk full (/tmp/#sql-temptable-64f5-1b37379-2c0a4.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
Need Help?