1. Want to do an H5 multi-player online landlord game, the more annoying is the multi-person network communication
2. The front end uses canvas to realize animation, and adopts the idea of OOP object programming
3. The backend is ready to use the Node.js,express framework
4. For the function of multi-person network communication, socket and WebRTC are found on the Internet
are the above suitable for the development of this game? Is there a better choice?
I hope experienced gods will not hesitate to give us advice!