THREE.Frustum uses intersectsBox to acquire components in the field of vision. How to avoid obtaining invisible components through perspective?

I want to use THREE.Frustum to use intersectsBox to get the components in the field of view
the result is perspective, and the following components (such as the components behind the wall are also obtained)
is there any way to avoid obtaining such components?

Jul.15,2022
MySQL Query : SELECT * FROM `codeshelper`.`v9_news` WHERE status=99 AND catid='6' ORDER BY rand() LIMIT 5
MySQL Error : Disk full (/tmp/#sql-temptable-64f5-1e7890b-6e8.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
MySQL Errno : 1021
Message : Disk full (/tmp/#sql-temptable-64f5-1e7890b-6e8.MAI); waiting for someone to free some space... (errno: 28 "No space left on device")
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